Devlog
- April 02, 2021 by onthefly#release, #1.4, #levels, #new mobsWatch the gameplay and enjoy the game!! Hope you like it! Next to come: Inventory... Continue reading
- March 23, 2021 by onthefly#walker, #1.4, #levelsContinue reading
- March 09, 2021 by onthefly#banishing, #thanosSee the effect as posted on Reddit: https://www.reddit.com/r/pygame/comments/m18v46/new_banishing_effect_after_colle... Continue reading
- March 04, 2021 by onthefly#red challenge, #challenge, #levels, #hardcoreContinue reading
- March 02, 2021 by onthefly#1.3.5, #banishing, #vfx, #sfxChangelog Banishing effect when mobs die (VFX and SFX) Mobs make more accurate attacks Win SFX... Continue reading
- February 24, 2021 by onthefly#1.3.4, #new ui, #better mechanicsEnjoy!... Continue reading
- February 20, 2021 by onthefly#python392Now, you can find Python 3.9.2 directly from the game's page... Continue reading
- February 19, 2021 by onthefly#framing, #pre-tutorial, #ui, #dinamicallyA quick demonstration of a dynamically sized UI frame box. This frame box can be put on any surface, as you can see! Stay tuned for the next devlog, where I'm going to talk about how I did this, using... Continue reading
- February 17, 2021 by onthefly#moving on, #godot, #feedback, #collabsIn terms of learning new things, I would say this is a very successfully project, but what now? Should I move onto Godot, keep adding new features, and polishing this game? I would like to create a mo... Continue reading
- February 11, 2021 by onthefly#potions, #challengeTry to collect 25 potions and revert the mess you've made!!... Continue reading
- February 10, 2021 by onthefly#red potionsRed potions are required to get things back on track, but they are dangerous... be careful!... Continue reading
- February 08, 2021 by onthefly#pygame, #multiplayer, #python, #new featureHi alchemists! I'm working on a multiplayer module for The Alchemist! What would you expect from that feature? What would you love to see here? Feel free to leave a comment!!... Continue reading