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The Alchemist » Devlog
In terms of learning new things, I would say this is a very successfully project, but what now? Should I move onto Godot, keep adding new features, and polishing this game? I would like to create a more complex and rich story to play with. I think I could be limiting myself too much by sticking to PyGame, what do you think?
Write on the comment what would you love to see on The Alchemist... levels, vfx, bosses, anything!
I also want to collab with some other devs out there, so if you are reading this and are interested, please send me a message!
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The Alchemist
Things went wrong on the alchemist's house, help him overcome this situation!
More posts
- Version 1.4 released! Levels and new Enemies!Apr 02, 2021
- Hackable levels: 1.4 PreviewMar 23, 2021
- Particles & Grayscale with Pygame and NumpyMar 09, 2021
- Red Challenge: Watch me fail over and over again ~.~Mar 04, 2021
- Version 1.3.5: Banishing VFX/SFX for mobsMar 02, 2021
- Version 1.3.4 Available! new UI and better mechanicsFeb 24, 2021
- Python 3.9.2 available for download!Feb 20, 2021
- Dynamically sized frame box with PyGame: Am I framing everything? YesFeb 19, 2021
- Version 1.3.3 Available! New Mobs, Friction, Swords, and more...Feb 15, 2021
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